Hi there! I’m Ian Constable and I’m a level designer currently based in California.
I’ve worked for mobile studios and indie projects, and I served on the IGDA San Diego board for a while. I’ve used Unity3D for years as a student, hobbyist, and professionally, and have developed proficiency in Unreal 4 & 5. Unreal 5’s recent release in particular has been an exciting opportunity to be on the cutting edge of new tools. I’ve also shipped games using proprietary toolkits for projects like the mobile physics puzzlers Where’s My Perry? and Where’s My Mickey?
Game development is an exciting field to me because it’s amazing to collaborate with people from so many different disciplines. I’m a keen communicator who is excited about participating in a more equitable games industry.