I created this map for the Beginning Unreal Engine course at San Diego Mesa college.
I used the Landmass tool to create a spline shape for the initial island mesa, and then added noise to create the grooves and spires. This created a very Myst/Riven aesthetic that I was quite pleased with. Ultimately I wanted to create an island layout similar to Halo’s Silent Cartographer level with an ascension from a beach to an inner island area, which was easy to punch in like a crater by adding a new Landmass layer. I then added painted textures, foliage and props, using assets from the UE Marketplace, most notably the Tropical Jungle Pack.
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This project gave me starting competency at making outdoor environments in Unreal Engine 4.